Mythic Rift

The Mythic Rift is the endless endgame map. It needs Inferno, every enemy is level 70 , and each run has a tier from 0 to 100: health climbs steeply with the tier while gold, XP and loot climb slowly. Only the boss wave drops items; the waves before it give gold and potion charges.

Every run consists of 10 waves containing 40 – 50 monsters, selected from 4 – 6 unit types drawn from a total pool of 37. Standard stats do not apply to Rift monsters; instead, base values depend on size: small foes begin with 30 health and 2 damage, medium foes double those figures, and large foes triple them, prior to scaling from level 70 growth, Inferno, and tier modifiers. The encounter concludes with one of 20 possible bosses, featuring a baseline 5,000 health and 30 damage.

Enemy scaling multiplies health by 1.16 and damage by 1.03 per tier up through tier 50, switching to multipliers of 1.17 and 1.025 thereafter. For each tier, Gold gains increase by 2% of base, XP by 3% of base, and item find by 1%. Boss encounters additionally award 0.5 more Soul Shards per tier (rounded), meaning a tier 100 boss yields 57 Soul Shards compared to 7 at tier 0.

Beginning at tier 75, boss fights incorporate a 15-minute countdown. If the timer elapses, the boss enters an enrage state—quadrupling its attack speed and tacking on nearly a billion extra damage per strike, immediately terminating the run.

Entry cost, per run3 × Skull of Inferno

Boss wave loot

Item rolls4
Item level840–859
Gem chance12%
Soul Shards7 at tier 0, +0.5 per tier
Divine chance per roll0.0034%

Special drops, × 1.01 chance per tier:

By tier

TierSmall enemyLarge enemyBoss healthBoss damageGoldXPSoul ShardsLegendary per roll
183,492250,47613.92 million3,492× 1.72× 2.0383.81%
5151,174453,52225.20 million3,930× 1.80× 2.15103.87%
10317,517952,55152.92 million4,556× 1.90× 2.3123.94%
201.40 million4.20 million233.45 million6,123× 2.10× 2.6174.08%
306.18 million18.54 million1.03 billion8,228× 2.30× 2.9224.2%
4027.26 million81.78 million4.54 billion11,058× 2.50× 3.2274.3%
50120.25 million360.75 million20.04 billion14,861× 2.70× 3.5324.4%
60578.02 million1.73 billion96.34 billion19,024× 2.90× 3.8374.48%
702.78 billion8.34 billion463.08 billion24,352× 3.10× 4.1424.55%
75 enrage6.09 billion18.27 billion1.02 trillion27,552× 3.20× 4.25454.58%
8013.36 billion40.07 billion2.23 trillion31,172× 3.30× 4.4474.61%
9064.20 billion192.59 billion10.70 trillion39,903× 3.50× 4.7524.67%
100308.59 billion925.76 billion51.43 trillion51,079× 3.70× 5574.71%

Health and damage values reflect level 70 progression and Inferno difficulty. Check any tier, size, or boss using the enemy scaling tool.

Possible bosses 20

Enemy pool 37