Verdant Talon Girdle
Rare Belt
Primary
3 random affixes from 11
Secondary
1 random affix from 4
280
Verdant Talon Girdle
How it drops
Finishing a wave by eliminating its last enemy triggers one loot roll at that enemy's level. Should the drop roll as rare, every equipment slot with a valid base item has equal selection odds (aside from Back, which carries 7% of the weight of other slots), after which a base is chosen uniformly from that slot. Verdant Talon Girdle can appear from enemy level 1 onward. Item level on Normal runs from 10 × (level − 1) to 10 × level + 9, while on Nightmare and Inferno, all enemies are level 70, yielding an item level of 700 plus the map's level (multiplied by 2 on Inferno).
Possible affixes
Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Dexterity Primary · Hunter, Monk only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Intelligence Primary · Sorcerer only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Max Health Primary | 57 – 78 | 172 – 233 | 287 – 388 | 402 – 543 |
| Dodge Chance Primary | 0.6% – 0.9% | 1.9% – 2.6% | 3.2% – 4.3% | 4.5% – 6% |
| Magic Resist Primary | 64 – 86 | 191 – 259 | 319 – 431 | 446 – 604 |
| Mana Cost Reduction Primary | 1.3% – 1.7% | 3.8% – 5.2% | 6.4% – 8.6% | 8.9% – 12.1% |
| Bonus Potion Charges Primary | 1 – 1 | 1 – 1 | 1 – 1 | 1 – 1 |
| Cooldown Reduction Primary | 1.3% – 1.7% | 3.8% – 5.2% | 6.4% – 8.6% | 8.9% – 12.1% |
| Attack Speed Primary | 1.9% – 2.6% | 5.7% – 7.8% | 9.6% – 12.9% | 13.4% – 18.1% |
| Thorns Primary | 13 – 17 | 38 – 52 | 64 – 86 | 89 – 121 |
| Health Potion Find Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Life Regeneration Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Mana on Kill Secondary | 1 – 2 | 4 – 5 | 6 – 9 | 9 – 12 |
| XP Gained Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
Salvage
Iron Ore: 1 + 0.05 × item level always
Gold Ore: 2 + 0.025 × item level always
Soul Shard: 1 + 0.008 × item level 40%