Sunstone Sash

Rare Belt

Primary

3 random affixes from 11

Secondary

1 random affix from 4

280

TypeBelt
RarityRare
HeroesAll
Sells for280 gold at item level 700
UpgradableYes, to +12
Internal idRareBelt2

Sunstone Sash

RareBelt

How it drops

A single roll for loot occurs upon the death of a wave's final enemy, calculated at that enemy's level. In the event of a rare roll, each slot possessing an eligible base is equally probable (with the Back slot standing at 7% the likelihood of other slots), after which an eligible base is selected evenly. Sunstone Sash can drop from enemy level 1 upward. Normal difficulty assigns an item level spanning 10 × (level − 1) to 10 × level + 9. In Nightmare and Inferno, enemies are universally level 70, making item level 700 plus the map's level (× 2 on Inferno).

Possible affixes

Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Max Health Primary57 – 78172 – 233287 – 388402 – 543
Dodge Chance Primary0.6% – 0.9%1.9% – 2.6%3.2% – 4.3%4.5% – 6%
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Mana Cost Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Bonus Potion Charges Primary1 – 11 – 11 – 11 – 1
Cooldown Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Attack Speed Primary1.9% – 2.6%5.7% – 7.8%9.6% – 12.9%13.4% – 18.1%
Thorns Primary13 – 1738 – 5264 – 8689 – 121
Health Potion Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Life Regeneration Secondary3 – 38 – 1013 – 1718 – 24
Mana on Kill Secondary1 – 24 – 56 – 99 – 12
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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