Amethyst Shadow Sash

Rare Belt

Primary

3 random affixes from 11

Secondary

1 random affix from 4

280

TypeBelt
RarityRare
HeroesAll
Sells for280 gold at item level 700
UpgradableYes, to +12
Internal idRareBelt3

Amethyst Shadow Sash

RareBelt

How it drops

Drops are determined once per wave upon defeating the final foe, scaling to that monster's level. When a rare roll succeeds, every gear slot holding a qualifying base shares an identical drop chance—with the exception of Back, which carries just 7% of that probability—after which an eligible base within that slot is chosen at random. The Amethyst Shadow Sash enters the drop pool at enemy level 1. On Normal difficulty, item level spans from 10 × (level − 1) to 10 × level + 9. In Nightmare and Inferno, all monsters are level 70, setting the item level to 700 plus the map's level (doubled to × 2 on Inferno).

Possible affixes

Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Max Health Primary57 – 78172 – 233287 – 388402 – 543
Dodge Chance Primary0.6% – 0.9%1.9% – 2.6%3.2% – 4.3%4.5% – 6%
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Mana Cost Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Bonus Potion Charges Primary1 – 11 – 11 – 11 – 1
Cooldown Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Attack Speed Primary1.9% – 2.6%5.7% – 7.8%9.6% – 12.9%13.4% – 18.1%
Thorns Primary13 – 1738 – 5264 – 8689 – 121
Health Potion Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Life Regeneration Secondary3 – 38 – 1013 – 1718 – 24
Mana on Kill Secondary1 – 24 – 56 – 99 – 12
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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