Gilded Sentinel Cuirass

Rare Chest Armor

Primary

3 random affixes from 14

Secondary

1 random affix from 5

Warrior, Hunter

280

TypeChest Armor
RarityRare
HeroesWarrior, Hunter
Sells for280 gold at item level 700
Gem sockets0–2 (item level 300+)
UpgradableYes, to +12
Internal idRareChestArmor4

Gilded Sentinel Cuirass

Rare Chest Armor Warrior Hunter

How it drops

A wave awards loot precisely once when its last foe is eliminated, rolling at that foe's level. If the roll lands on rare, every slot containing an eligible base has an equal shot (Back holds 7% of the chance of other slots), followed by a uniform roll among available bases within that slot. Gilded Sentinel Cuirass is eligible from enemy level 1 and drops solely for Warrior and Hunter. The Normal item level bracket is 10 × (level − 1) to 10 × level + 9; for Nightmare and Inferno, monsters are level 70, making item level 700 plus the map level (× 2 on Inferno).

Possible affixes

Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always64 – 86191 – 259319 – 431446 – 604
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Max Health Primary57 – 78172 – 233287 – 388402 – 543
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Dodge Chance Primary0.6% – 0.9%1.9% – 2.6%3.2% – 4.3%4.5% – 6%
Thorns Primary13 – 1738 – 5264 – 8689 – 121
Bonus Armor Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Bonus Health Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Special Ability Bonus Damage Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Healthy Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Injured Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Physical Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Cold Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Life Regeneration Secondary3 – 38 – 1013 – 1718 – 24
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

Related