Bulwark of Wrath

Legendary Chest Armor

Primary

4 random affixes from 14

Secondary

1 random affix from 5

While Rage Shield is active, deal 210% of Weapon Damage as Physical Damage to surrounding enemies every 3 seconds.

Warrior

333

TypeChest Armor
RarityLegendary
HeroesWarrior
Drop level35+
Sells for333 gold at item level 700
Gem sockets0–2 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryChestArmor1

Bulwark of Wrath

Legendary Chest Armor Warrior

Legendary power:

While Rage Shield is active, deal 210% of Weapon Damage as Physical Damage to surrounding enemies every 3 seconds.

How it drops

Clearing the last enemy in a wave prompts a single loot calculation matched to the fallen enemy's level. Should the drop be legendary, valid equipment slots have parity in selection chance—with Back reduced to 7% of that probability—after which a specific base is selected at random from the slot. Bulwark of Wrath requires enemy level 35 to appear and is exclusive to the Warrior class. Item level on Normal ranges from 10 × (level − 1) through 10 × level + 9; on Nightmare and Inferno, all foes are set to level 70, granting an item level of 700 plus map level (multiplied by 2 on Inferno).

Possible affixes

Every Legendary piece generates four primary affixes alongside one secondary affix, picked without duplicates from a stat pool that excludes anything unusable by your class; protective gear is also guaranteed to roll Armor as a baseline bonus. The stat intervals listed here reflect the underlying formula tied to item level, which you can experiment with directly using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always68 – 92204 – 276340 – 460476 – 644
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Max Health Primary61 – 83184 – 248306 – 414428 – 580
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Dodge Chance Primary0.7% – 0.9%2% – 2.8%3.4% – 4.6%4.8% – 6.4%
Thorns Primary14 – 1841 – 5568 – 9295 – 129
Bonus Armor Primary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Bonus Health Primary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Special Ability Bonus Damage Primary10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Damage vs Healthy Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Injured Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Physical Damage Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Cold Damage Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Life Regeneration Secondary3 – 48 – 1114 – 1819 – 26
Life on Hit Secondary3 – 48 – 1114 – 1819 – 26
Gold Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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