Rustic Belted Vest
Common Chest Armor
Primary
1 random affix from 14
175
Rustic Belted Vest
How it drops
A wave's loot is rolled a single time when its last opponent is eliminated, scaling to that enemy's level. If the outcome is common, slots containing an eligible base have an equal chance to be chosen (Back is only 7% as likely as the rest), and a base is then selected evenly within that slot. Rustic Belted Vest becomes eligible at enemy level 1. Normal mode generates item levels from 10 × (level − 1) to 10 × level + 9; in Nightmare and Inferno, enemies are universally level 70, shifting item level to 700 plus the map's level (× 2 on Inferno).
Possible affixes
Common items roll 1 primary affix selected uniquely from class-compatible stats, with defensive armor slots invariably gaining base Armor as well. Value ranges below match the formula at each item level; test custom values using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 51 – 69 | 153 – 207 | 255 – 345 | 357 – 483 |
| Strength Primary · Warrior only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Dexterity Primary · Hunter, Monk only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Intelligence Primary · Sorcerer only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Max Health Primary | 46 – 62 | 138 – 186 | 230 – 311 | 321 – 435 |
| Magic Resist Primary | 51 – 69 | 153 – 207 | 255 – 345 | 357 – 483 |
| Dodge Chance Primary | 0.5% – 0.7% | 1.5% – 2.1% | 2.6% – 3.4% | 3.6% – 4.8% |
| Thorns Primary | 10 – 14 | 31 – 41 | 51 – 69 | 71 – 97 |
| Bonus Armor Primary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Bonus Health Primary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Special Ability Bonus Damage Primary | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Damage vs Healthy Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Injured Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Physical Damage Reduction Primary | 1% – 1.4% | 3.1% – 4.1% | 5.1% – 6.9% | 7.1% – 9.7% |
| Cold Damage Reduction Primary | 1% – 1.4% | 3.1% – 4.1% | 5.1% – 6.9% | 7.1% – 9.7% |
| Life Regeneration Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Life on Hit Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Gold Find Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Item Find Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| XP Gained Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |