Rustic Belted Vest

Common Chest Armor

Primary

1 random affix from 14

175

TypeChest Armor
RarityCommon
HeroesAll
Sells for175 gold at item level 700
Gem sockets0–2 (item level 300+)
UpgradableYes, to +12
Internal idCommonChestArmor4

Rustic Belted Vest

CommonChest Armor

How it drops

A wave's loot is rolled a single time when its last opponent is eliminated, scaling to that enemy's level. If the outcome is common, slots containing an eligible base have an equal chance to be chosen (Back is only 7% as likely as the rest), and a base is then selected evenly within that slot. Rustic Belted Vest becomes eligible at enemy level 1. Normal mode generates item levels from 10 × (level − 1) to 10 × level + 9; in Nightmare and Inferno, enemies are universally level 70, shifting item level to 700 plus the map's level (× 2 on Inferno).

Possible affixes

Common items roll 1 primary affix selected uniquely from class-compatible stats, with defensive armor slots invariably gaining base Armor as well. Value ranges below match the formula at each item level; test custom values using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always51 – 69153 – 207255 – 345357 – 483
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Max Health Primary46 – 62138 – 186230 – 311321 – 435
Magic Resist Primary51 – 69153 – 207255 – 345357 – 483
Dodge Chance Primary0.5% – 0.7%1.5% – 2.1%2.6% – 3.4%3.6% – 4.8%
Thorns Primary10 – 1431 – 4151 – 6971 – 97
Bonus Armor Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Bonus Health Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Special Ability Bonus Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Damage vs Healthy Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Injured Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Physical Damage Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Cold Damage Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Life Regeneration Secondary2 – 36 – 810 – 1414 – 19
Life on Hit Secondary2 – 36 – 810 – 1414 – 19
Gold Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Item Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
XP Gained Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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