Padded Gambeson
Common Chest Armor
Primary
1 random affix from 14
175
Padded Gambeson
How it drops
Whenever the final enemy in a wave is slain, a single loot roll is made at that enemy's level. If common is selected, every slot housing an eligible base item is equally probable (Back is just 7% as likely), after which a base is chosen uniformly from that slot's list. Padded Gambeson becomes eligible at enemy level 1. Item level ranges from 10 × (level − 1) to 10 × level + 9 on Normal. Across Nightmare and Inferno, all foes are level 70, establishing item level as 700 plus the map's level (multiplied by 2 on Inferno).
Possible affixes
Common items roll 1 primary affix selected uniquely from class-compatible stats, with defensive armor slots invariably gaining base Armor as well. Value ranges below match the formula at each item level; test custom values using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 51 – 69 | 153 – 207 | 255 – 345 | 357 – 483 |
| Strength Primary · Warrior only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Dexterity Primary · Hunter, Monk only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Intelligence Primary · Sorcerer only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Max Health Primary | 46 – 62 | 138 – 186 | 230 – 311 | 321 – 435 |
| Magic Resist Primary | 51 – 69 | 153 – 207 | 255 – 345 | 357 – 483 |
| Dodge Chance Primary | 0.5% – 0.7% | 1.5% – 2.1% | 2.6% – 3.4% | 3.6% – 4.8% |
| Thorns Primary | 10 – 14 | 31 – 41 | 51 – 69 | 71 – 97 |
| Bonus Armor Primary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Bonus Health Primary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Special Ability Bonus Damage Primary | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Damage vs Healthy Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Injured Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Physical Damage Reduction Primary | 1% – 1.4% | 3.1% – 4.1% | 5.1% – 6.9% | 7.1% – 9.7% |
| Cold Damage Reduction Primary | 1% – 1.4% | 3.1% – 4.1% | 5.1% – 6.9% | 7.1% – 9.7% |
| Life Regeneration Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Life on Hit Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Gold Find Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Item Find Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| XP Gained Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |