Dawnweave Vestments
Rare Chest Armor
Primary
3 random affixes from 14
Secondary
1 random affix from 5
Sorcerer, Monk
280
Dawnweave Vestments
Rare Chest Armor Sorcerer Monk
How it drops
Loot is rolled once at the close of every wave when its last enemy is slain, using that target's level. If the roll determines a rare item, all slots with qualifying bases share an equal drop weight—with the Back slot rolling at 7% of the frequency of others—followed by a uniform pick among bases in that slot. Dawnweave Vestments can drop beginning at enemy level 1, restricted to Sorcerers and Monks. Normal difficulty produces an item level from 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno, foes are always level 70, setting the item level to 700 plus the map's level (multiplied by 2 on Inferno).
Possible affixes
Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 64 – 86 | 191 – 259 | 319 – 431 | 446 – 604 |
| Strength Primary · Warrior only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Dexterity Primary · Hunter, Monk only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Intelligence Primary · Sorcerer only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Max Health Primary | 57 – 78 | 172 – 233 | 287 – 388 | 402 – 543 |
| Magic Resist Primary | 64 – 86 | 191 – 259 | 319 – 431 | 446 – 604 |
| Dodge Chance Primary | 0.6% – 0.9% | 1.9% – 2.6% | 3.2% – 4.3% | 4.5% – 6% |
| Thorns Primary | 13 – 17 | 38 – 52 | 64 – 86 | 89 – 121 |
| Bonus Armor Primary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Bonus Health Primary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Special Ability Bonus Damage Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Healthy Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Injured Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Physical Damage Reduction Primary | 1.3% – 1.7% | 3.8% – 5.2% | 6.4% – 8.6% | 8.9% – 12.1% |
| Cold Damage Reduction Primary | 1.3% – 1.7% | 3.8% – 5.2% | 6.4% – 8.6% | 8.9% – 12.1% |
| Life Regeneration Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Life on Hit Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Gold Find Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Item Find Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| XP Gained Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
Salvage
Iron Ore: 1 + 0.05 × item level always
Gold Ore: 2 + 0.025 × item level always
Soul Shard: 1 + 0.008 × item level 40%