Crimson Claw Gauntlets

Rare Gloves

Primary

3 random affixes from 12

Secondary

1 random affix from 5

280

TypeGloves
RarityRare
HeroesAll
Sells for280 gold at item level 700
UpgradableYes, to +12
Internal idRareGloves2

Crimson Claw Gauntlets

RareGloves

How it drops

When the final monster in a wave is defeated, loot is rolled once at that monster's level. If the outcome is rare quality, each eligible gear slot has an identical probability to drop—with Back pieces weighted at just 7% compared to others—and a specific base is then picked uniformly. Crimson Claw Gauntlets can appear starting from enemy level 1. On Normal difficulty, item level is calculated from 10 × (level − 1) to 10 × level + 9. In Nightmare and Inferno, every monster is level 70, producing an item level of 700 plus the map level (doubled to × 2 on Inferno).

Possible affixes

Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always64 – 86191 – 259319 – 431446 – 604
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Cooldown Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Mana Cost Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Max Mana Primary6 – 919 – 2632 – 4345 – 60
Critical Hit Chance Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Damage Primary4 – 511 – 1619 – 2627 – 36
Critical Hit Damage Primary7.7% – 10.4%23% – 31.1%38.2% – 51.8%53.6% – 72.4%
Attack Speed Primary1.9% – 2.6%5.7% – 7.8%9.6% – 12.9%13.4% – 18.1%
Critical Damage Reduction Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Health Potion Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Mana on Kill Secondary1 – 24 – 56 – 99 – 12
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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