Worn Leather Gloves

Common Gloves

Primary

1 random affix from 12

175

TypeGloves
RarityCommon
HeroesAll
Sells for175 gold at item level 700
UpgradableYes, to +12
Internal idCommonGloves1

Worn Leather Gloves

CommonGloves

How it drops

Defeating the last enemy of a wave triggers a solitary loot roll evaluated at that monster's level. Should the roll decide on common rarity, eligible equipment slots are weighted equally, with Back possessing just 7% of the standard likelihood; a specific base is then picked with equal odds from the slot. Worn Leather Gloves become available starting at enemy level 1. Normal difficulty scales item level between 10 × (level − 1) and 10 × level + 9, whereas Nightmare and Inferno lock enemy levels at 70, granting an item level of 700 plus the map's level (× 2 on Inferno).

Possible affixes

Common items roll 1 primary affix selected uniquely from class-compatible stats, with defensive armor slots invariably gaining base Armor as well. Value ranges below match the formula at each item level; test custom values using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always51 – 69153 – 207255 – 345357 – 483
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Cooldown Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Mana Cost Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Max Mana Primary5 – 715 – 2126 – 3536 – 48
Critical Hit Chance Primary0.8% – 1.1%2.4% – 3.3%4.1% – 5.5%5.7% – 7.7%
Damage Primary3 – 49 – 1215 – 2121 – 29
Critical Hit Damage Primary6.1% – 8.3%18.4% – 24.8%30.6% – 41.4%42.8% – 58%
Attack Speed Primary1.5% – 2.1%4.6% – 6.2%7.7% – 10.4%10.7% – 14.5%
Critical Damage Reduction Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Magic Resist Primary51 – 69153 – 207255 – 345357 – 483
Gold Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Item Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Health Potion Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Mana on Kill Secondary1 – 13 – 45 – 77 – 10
XP Gained Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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