Festering Gauntlets

Legendary Gloves

Primary

4 random affixes from 12

Secondary

1 random affix from 5

Your Damage Over Time deals 80% increased damage.

Warrior, Sorcerer, Hunter

333

TypeGloves
RarityLegendary
HeroesWarrior, Sorcerer, Hunter
Drop level40+
Sells for333 gold at item level 700
UpgradableYes, to +12
Internal idLegendaryGloves6

Festering Gauntlets

Legendary Gloves Warrior Sorcerer Hunter

Legendary power:Your Damage Over Time deals 80% increased damage.

How it drops

A single loot roll occurs per wave right as the final foe is defeated, evaluated at that foe's level. If a legendary drop is awarded, every equipment slot containing an eligible base has an identical chance to be chosen (with Back possessing 7% the probability of other slots), followed by an even selection among available bases in that slot. Festering Gauntlets becomes obtainable against enemy level 40 or higher and is limited to Warrior, Sorcerer, and Hunter. Normal difficulty item levels fall between 10 × (level − 1) and 10 × level + 9; on Nightmare and Inferno, foes are uniformly level 70, setting item level to 700 plus the map's level (doubled on Inferno).

Possible affixes

Every Legendary piece generates four primary affixes alongside one secondary affix, picked without duplicates from a stat pool that excludes anything unusable by your class; protective gear is also guaranteed to roll Armor as a baseline bonus. The stat intervals listed here reflect the underlying formula tied to item level, which you can experiment with directly using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always68 – 92204 – 276340 – 460476 – 644
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Cooldown Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Mana Cost Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Max Mana Primary7 – 920 – 2834 – 4648 – 64
Critical Hit Chance Primary1.1% – 1.5%3.3% – 4.4%5.4% – 7.4%7.6% – 10.3%
Damage Primary4 – 612 – 1720 – 2829 – 39
Critical Hit Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Attack Speed Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Critical Damage Reduction Primary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Gold Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Health Potion Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Mana on Kill Secondary1 – 24 – 67 – 910 – 13
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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