Bluewatch Gambeson
Uncommon Chest Armor
Primary
2 random affixes from 14
228
Bluewatch Gambeson
How it drops
Finishing a wave prompts a single equipment roll upon the demise of the last enemy, matching that creature's level. When the roll determines an uncommon rarity, eligible slots possess an equal selection rate (with Back reduced to 7% of that chance), after which a specific base is drawn with equal probability. Bluewatch Gambeson can drop starting from enemy level 1. On Normal difficulty, gear rolls with an item level between 10 × (level − 1) and 10 × level + 9; in Nightmare and Inferno, all foes are level 70 and items drop at level 700 plus the map level (doubled on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, drawn without duplicates from your hero's eligible stat pool, with armor items inherently receiving Armor on top. The stat ranges below show the formula across each item level; test any level via the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Max Health Primary | 54 – 72 | 161 – 217 | 268 – 362 | 375 – 507 |
| Magic Resist Primary | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Dodge Chance Primary | 0.6% – 0.8% | 1.8% – 2.4% | 3% – 4% | 4.2% – 5.6% |
| Thorns Primary | 12 – 16 | 36 – 48 | 60 – 81 | 83 – 113 |
| Bonus Armor Primary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Bonus Health Primary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Special Ability Bonus Damage Primary | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Damage vs Healthy Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Injured Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Physical Damage Reduction Primary | 1.2% – 1.6% | 3.6% – 4.8% | 5.9% – 8% | 8.3% – 11.3% |
| Cold Damage Reduction Primary | 1.2% – 1.6% | 3.6% – 4.8% | 5.9% – 8% | 8.3% – 11.3% |
| Life Regeneration Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Life on Hit Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Gold Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Item Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| XP Gained Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |