Kings Woods
Level 1 – 10 on Normal, 7 stage s . Clearing it opens Spire Hill Crypt 1.
Kings Woods 1 Level 1–2
6 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 1–2 | 10 – 29 | – | – |
| Nightmare | 70 | 700 – 706 | +0.5% | +0.5% |
| Inferno | 70 | 700 – 707 | +1% | +1% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Kings Woods 2 Level 3–4
7 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 3–4 | 20 – 49 | – | – |
| Nightmare | 70 | 700 – 708 | +1.5% | +1.5% |
| Inferno | 70 | 701 – 711 | +3% | +3% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Kings Woods 3 Level 5–6
Consists of 8 waves, each with a 5% probability to be an elite (providing ×3 health and ×1.5 damage). Each wave pulls from one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 5–6 | 40 – 69 | – | – |
| Nightmare | 70 | 700 – 710 | +2.5% | +2.5% |
| Inferno | 70 | 705 – 715 | +5% | +5% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Kings Woods 4 Level 7 Mini-boss
10 waves . Each wave is one of these groups:
Mini-boss wave
| Raptor | Health | Damage |
|---|---|---|
| Normal | 1,184 | 32 |
| Nightmare · level 70 | 5,598,130 | 2,034 |
| Inferno · level 70 | 9,596,795 | 2,712 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 7 | 60 – 79 | – | – |
| Nightmare | 70 | 702 – 712 | +3.5% | +3.5% |
| Inferno | 70 | 709 – 719 | +7% | +7% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Kings Woods 5 Level 8
8 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 8 | 70 – 89 | – | – |
| Nightmare | 70 | 703 – 713 | +4% | +4% |
| Inferno | 70 | 711 – 721 | +8% | +8% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Kings Woods 6 Level 9
8 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 9 | 80 – 99 | – | – |
| Nightmare | 70 | 704 – 714 | +4.5% | +4.5% |
| Inferno | 70 | 713 – 723 | +9% | +9% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Kings Woods 7 Level 10 Boss
10 waves . Each wave is one of these groups:
Boss wave
| Bloodmoon Werewolf | Health | Damage | Soul Shards |
|---|---|---|---|
| Normal | 2,495 | 50 | 1 |
| Nightmare · level 70 | 6,157,944 | 2,373 | 10 |
| Inferno · level 70 | 10,556,475 | 3,164 | 14 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 10 | 90 – 109 | – | – |
| Nightmare | 70 | 705 – 715 | +5% | +5% |
| Inferno | 70 | 715 – 725 | +10% | +10% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Entry cost