Rubycrown Scepter
Uncommon Weapon
173–233 DPS
at item level 700, any speed 0.8–1.2
Primary
2 random affixes from 26
Sorcerer, Monk
296
Rubycrown Scepter
Uncommon Weapon Sorcerer Monk
How it drops
Clearing the final enemy in a wave rolls loot once at that creature's level. When an uncommon item is selected, slots containing valid bases share an even probability—save for Back, which is 7% as likely as the others—and an eligible base is drawn evenly. Rubycrown Scepter is eligible from enemy level 1 and only drops for Sorcerer and Monk. On Normal, item levels run from 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno, all enemies are level 70 and item level is 700 plus the map's level (× 2 on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Damage Primary | 4 – 5 | 11 – 14 | 18 – 24 | 25 – 34 |
| Critical Hit Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Attack Speed Primary | 1.8% – 2.4% | 5.4% – 7.2% | 8.9% – 12.1% | 12.5% – 16.9% |
| Basic Attack Damage Primary | 8.3% – 11.3% | 25% – 33.8% | 41.6% – 56.3% | 58.3% – 78.9% |
| Strong Attack Damage Primary | 8.3% – 11.3% | 25% – 33.8% | 41.6% – 56.3% | 58.3% – 78.9% |
| Special Ability Bonus Damage Primary | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Fire Damage Primary · Warrior, Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Cold Damage Primary · Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Lightning Damage Primary · Sorcerer, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Poison Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Arcane Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Damage vs Healthy Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Injured Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Slowed Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Immobilized Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Elite Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Bleeding Primary · Warrior only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Distant Primary · Sorcerer, Hunter only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Poisoned Primary · Hunter only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage Over Time Primary · Warrior, Sorcerer, Hunter only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Burned Primary · Sorcerer only | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Damage vs Vulnerable Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Life on Hit Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Life on Kill Secondary | 7 – 10 | 21 – 29 | 36 – 48 | 50 – 68 |
| Mana on Kill Secondary | 1 – 2 | 4 – 5 | 6 – 8 | 8 – 11 |