Leather-Wrapped Quarterstaff
Common Weapon
148–200 DPS
at item level 700, any speed 0.8–1.2
Primary
1 random affix from 26
Sorcerer, Monk
228
Leather-Wrapped Quarterstaff
Common Weapon Sorcerer Monk
How it drops
Once a wave's final monster falls, loot is rolled once using that enemy's level. When common rarity is awarded, each slot with an available base has an identical likelihood of being picked, apart from the Back slot at 7% of standard odds, followed by an even selection among bases in that slot. Leather-Wrapped Quarterstaff is eligible starting at enemy level 1 and drops exclusively for Sorcerer and Monk. Item level on Normal runs from 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno, all enemies are level 70 and item level is 700 plus the map's level (× 2 on Inferno).
Possible affixes
Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Dexterity Primary · Hunter, Monk only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Intelligence Primary · Sorcerer only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Damage Primary | 3 – 4 | 9 – 12 | 15 – 21 | 21 – 29 |
| Critical Hit Damage Primary | 6.1% – 8.3% | 18.4% – 24.8% | 30.6% – 41.4% | 42.8% – 58% |
| Attack Speed Primary | 1.5% – 2.1% | 4.6% – 6.2% | 7.7% – 10.4% | 10.7% – 14.5% |
| Basic Attack Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Strong Attack Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Special Ability Bonus Damage Primary | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Fire Damage Primary · Warrior, Sorcerer only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Cold Damage Primary · Sorcerer only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Lightning Damage Primary · Sorcerer, Monk only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Poison Damage Primary · Hunter only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Arcane Damage Primary · Hunter only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Damage vs Healthy Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Injured Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Slowed Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Immobilized Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Elite Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Bleeding Primary · Warrior only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Distant Primary · Sorcerer, Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Poisoned Primary · Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage Over Time Primary · Warrior, Sorcerer, Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Burned Primary · Sorcerer only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Vulnerable Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Life on Hit Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Life on Kill Secondary | 6 – 8 | 18 – 25 | 31 – 41 | 43 – 58 |
| Mana on Kill Secondary | 1 – 1 | 3 – 4 | 5 – 7 | 7 – 10 |