Iron Spiked Mace

Common Weapon

148–200 DPS

at item level 700, any speed 0.8–1.2

Primary

1 random affix from 26

Warrior, Sorcerer, Monk

228

TypeWeapon (Mace)
RarityCommon
HeroesWarrior, Sorcerer, Monk
Sells for228 gold at item level 700
Gem sockets0–3 (item level 300+)
UpgradableYes, to +12
Internal idCommonMace1

Iron Spiked Mace

Common Weapon Warrior Sorcerer Monk

How it drops

When a wave's final adversary is eliminated, loot rolls once using that target's level. On a common roll, every slot holding an eligible base shares identical odds, with Back dropping at only 7% of the usual rate, after which a base is selected evenly within that slot. Iron Spiked Mace can drop starting at enemy level 1 and is limited to Warrior and Sorcerer and Monk. Under Normal difficulty, item levels span 10 × (level − 1) to 10 × level + 9. On Nightmare and Inferno, enemies are locked at level 70, resulting in an item level of 700 plus the map's level (× 2 on Inferno).

Possible affixes

Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Damage Primary3 – 49 – 1215 – 2121 – 29
Critical Hit Damage Primary6.1% – 8.3%18.4% – 24.8%30.6% – 41.4%42.8% – 58%
Attack Speed Primary1.5% – 2.1%4.6% – 6.2%7.7% – 10.4%10.7% – 14.5%
Basic Attack Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Strong Attack Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Special Ability Bonus Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Physical Damage Primary · Warrior, Hunter, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Cold Damage Primary · Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Poison Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Arcane Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Damage vs Healthy Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Injured Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Slowed Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Immobilized Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Elite Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Bleeding Primary · Warrior only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Distant Primary · Sorcerer, Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Poisoned Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Burned Primary · Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Vulnerable Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Life on Hit Secondary2 – 36 – 810 – 1414 – 19
Life on Kill Secondary6 – 818 – 2531 – 4143 – 58
Mana on Kill Secondary1 – 13 – 45 – 77 – 10

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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