Northern Giant's Great Axe
Legendary Weapon
197–267 DPS
at item level 700, any speed 0.8–1.2
Primary
4 random affixes from 26
Secondary
1 random affix from 3
Each [Basic Attack] also deals 50% of Weapon Damage as Cold Damage, with a 3% chance to Freeze the target on hit.
Warrior, Monk
432
Northern Giant's Great Axe
Legendary Weapon Warrior Monk
Each Basic Attack also deals 50% of Weapon Damage as Cold Damage, with a 3% chance to Freeze the target on hit.
How it drops
A single loot roll is made at the end of each wave upon slaying the final enemy, using that foe's level. When a legendary drop is hit, candidate slots carry equal probability (with Back possessing 7% the odds of other slots), and an eligible base within that slot is selected at random. Northern Giant's Great Axe becomes available at enemy level 10 and drops solely for Warrior and Monk. Normal item level spans from 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno, enemies are level 70, fixing item level at 700 plus map level (multiplied by 2 on Inferno).
Possible affixes
Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Dexterity Primary · Hunter, Monk only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Intelligence Primary · Sorcerer only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Damage Primary | 4 – 6 | 12 – 17 | 20 – 28 | 29 – 39 |
| Critical Hit Damage Primary | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Attack Speed Primary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Basic Attack Damage Primary | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Strong Attack Damage Primary | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Special Ability Bonus Damage Primary | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Fire Damage Primary · Warrior, Sorcerer only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Cold Damage Primary · Sorcerer only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Lightning Damage Primary · Sorcerer, Monk only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Poison Damage Primary · Hunter only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Arcane Damage Primary · Hunter only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Damage vs Healthy Primary | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Injured Primary | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Slowed Primary | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Immobilized Primary | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Elite Primary | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Bleeding Primary · Warrior only | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Distant Primary · Sorcerer, Hunter only | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Poisoned Primary · Hunter only | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage Over Time Primary · Warrior, Sorcerer, Hunter only | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Burned Primary · Sorcerer only | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Damage vs Vulnerable Primary | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Life on Hit Secondary | 3 – 4 | 8 – 11 | 14 – 18 | 19 – 26 |
| Life on Kill Secondary | 8 – 11 | 24 – 33 | 41 – 55 | 57 – 77 |
| Mana on Kill Secondary | 1 – 2 | 4 – 6 | 7 – 9 | 10 – 13 |
Salvage
Gold Ore: 10 + 0.05 × item level always
Earth Essence: 5 + 0.025 × item level always
Soul Shard: 2 + 0.02 × item level 70%