Gilded Recurve Bow

Rare Weapon

185–250 DPS

at item level 700, any speed 0.8–1.2

Primary

3 random affixes from 26

Secondary

1 random affix from 3

Hunter

364

TypeWeapon (Bow)
RarityRare
HeroesHunter
Sells for364 gold at item level 700
Gem sockets0–3 (item level 300+)
UpgradableYes, to +12
Internal idRareBow2

Gilded Recurve Bow

Rare Weapon Hunter

How it drops

Loot is generated once per wave when the last standing creature dies, rolling at that unit's level. In the event of a rare roll, each gear slot possessing an eligible base is equally probable—aside from Back, which has a 7% relative weight—before picking a base evenly from that slot. Gilded Recurve Bow qualifies for drops beginning at enemy level 1 and is restricted solely to Hunter. Normal difficulty item level spans 10 × (level − 1) through 10 × level + 9. On Nightmare and Inferno, all foes are level 70 and item level becomes 700 plus the map level (× 2 on Inferno).

Possible affixes

Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Damage Primary4 – 511 – 1619 – 2627 – 36
Critical Hit Damage Primary7.7% – 10.4%23% – 31.1%38.2% – 51.8%53.6% – 72.4%
Attack Speed Primary1.9% – 2.6%5.7% – 7.8%9.6% – 12.9%13.4% – 18.1%
Basic Attack Damage Primary8.9% – 12.1%26.8% – 36.2%44.6% – 60.4%62.5% – 84.5%
Strong Attack Damage Primary8.9% – 12.1%26.8% – 36.2%44.6% – 60.4%62.5% – 84.5%
Special Ability Bonus Damage Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Physical Damage Primary · Warrior, Hunter, Monk only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Fire Damage Primary · Warrior, Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Cold Damage Primary · Sorcerer only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Lightning Damage Primary · Sorcerer, Monk only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Poison Damage Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Arcane Damage Primary · Hunter only10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Healthy Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Injured Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Slowed Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Immobilized Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Elite Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Bleeding Primary · Warrior only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Distant Primary · Sorcerer, Hunter only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Poisoned Primary · Hunter only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Burned Primary · Sorcerer only12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Damage vs Vulnerable Primary12.8% – 17.3%38.2% – 51.8%63.8% – 86.2%89.3% – 120.8%
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Life on Kill Secondary8 – 1023 – 3138 – 5254 – 72
Mana on Kill Secondary1 – 24 – 56 – 99 – 12

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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