Gilded Recurve Bow
Rare Weapon
185–250 DPS
at item level 700, any speed 0.8–1.2
Primary
3 random affixes from 26
Secondary
1 random affix from 3
Hunter
364
Gilded Recurve Bow
Rare Weapon Hunter
How it drops
Loot is generated once per wave when the last standing creature dies, rolling at that unit's level. In the event of a rare roll, each gear slot possessing an eligible base is equally probable—aside from Back, which has a 7% relative weight—before picking a base evenly from that slot. Gilded Recurve Bow qualifies for drops beginning at enemy level 1 and is restricted solely to Hunter. Normal difficulty item level spans 10 × (level − 1) through 10 × level + 9. On Nightmare and Inferno, all foes are level 70 and item level becomes 700 plus the map level (× 2 on Inferno).
Possible affixes
Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Dexterity Primary · Hunter, Monk only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Intelligence Primary · Sorcerer only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Damage Primary | 4 – 5 | 11 – 16 | 19 – 26 | 27 – 36 |
| Critical Hit Damage Primary | 7.7% – 10.4% | 23% – 31.1% | 38.2% – 51.8% | 53.6% – 72.4% |
| Attack Speed Primary | 1.9% – 2.6% | 5.7% – 7.8% | 9.6% – 12.9% | 13.4% – 18.1% |
| Basic Attack Damage Primary | 8.9% – 12.1% | 26.8% – 36.2% | 44.6% – 60.4% | 62.5% – 84.5% |
| Strong Attack Damage Primary | 8.9% – 12.1% | 26.8% – 36.2% | 44.6% – 60.4% | 62.5% – 84.5% |
| Special Ability Bonus Damage Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Fire Damage Primary · Warrior, Sorcerer only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Cold Damage Primary · Sorcerer only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Lightning Damage Primary · Sorcerer, Monk only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Poison Damage Primary · Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Arcane Damage Primary · Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Damage vs Healthy Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Injured Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Slowed Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Immobilized Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Elite Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Bleeding Primary · Warrior only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Distant Primary · Sorcerer, Hunter only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Poisoned Primary · Hunter only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage Over Time Primary · Warrior, Sorcerer, Hunter only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Burned Primary · Sorcerer only | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Damage vs Vulnerable Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Life on Hit Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Life on Kill Secondary | 8 – 10 | 23 – 31 | 38 – 52 | 54 – 72 |
| Mana on Kill Secondary | 1 – 2 | 4 – 5 | 6 – 9 | 9 – 12 |
Salvage
Iron Ore: 1 + 0.05 × item level always
Gold Ore: 2 + 0.025 × item level always
Soul Shard: 1 + 0.008 × item level 40%