Emberflame Band
Rare Ring
Primary
3 random affixes from 16
Secondary
1 random affix from 5
364
Emberflame Band
How it drops
Loot is determined once per wave upon defeating the final foe, evaluated at that enemy's specific level. Rolling a rare distributes equal chances across all slots housing an eligible base item—though Back is 7% as likely as other slots—after which a base within that slot is chosen with equal odds. Emberflame Band can drop from enemy level 1 onward. Normal mode dictates an item level range of 10 × (level − 1) to 10 × level + 9. On Nightmare and Inferno, enemies are standardized to level 70, shifting item level to 700 plus the map's level (which is × 2 on Inferno).
Possible affixes
Rare items roll with 3 primary affixes and 1 secondary affix, drawn without duplicates from the pool after excluding stats unavailable to your hero. The values listed below reflect the core stat formulas across each item level; test individual levels using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Dexterity Primary · Hunter, Monk only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Intelligence Primary · Sorcerer only | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Critical Hit Chance Primary | 1% – 1.4% | 3.1% – 4.1% | 5.1% – 6.9% | 7.1% – 9.7% |
| Critical Hit Damage Primary | 7.7% – 10.4% | 23% – 31.1% | 38.2% – 51.8% | 53.6% – 72.4% |
| Attack Speed Primary | 1.9% – 2.6% | 5.7% – 7.8% | 9.6% – 12.9% | 13.4% – 18.1% |
| Max Mana Primary | 6 – 9 | 19 – 26 | 32 – 43 | 45 – 60 |
| Magic Resist Primary | 64 – 86 | 191 – 259 | 319 – 431 | 446 – 604 |
| Damage vs Vulnerable Primary | 12.8% – 17.3% | 38.2% – 51.8% | 63.8% – 86.2% | 89.3% – 120.8% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Fire Damage Primary · Warrior, Sorcerer only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Cold Damage Primary · Sorcerer only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Lightning Damage Primary · Sorcerer, Monk only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Poison Damage Primary · Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Arcane Damage Primary · Hunter only | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Bonus All Damage Primary | 5.1% – 6.9% | 15.3% – 20.7% | 25.5% – 34.5% | 35.7% – 48.3% |
| Life on Hit Secondary | 3 – 3 | 8 – 10 | 13 – 17 | 18 – 24 |
| Life on Kill Secondary | 8 – 10 | 23 – 31 | 38 – 52 | 54 – 72 |
| XP Gained Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Item Find Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
| Gold Find Secondary | 2.6% – 3.4% | 7.7% – 10.4% | 12.8% – 17.3% | 17.9% – 24.2% |
Salvage
Iron Ore: 1 + 0.05 × item level always
Gold Ore: 2 + 0.025 × item level always
Soul Shard: 1 + 0.008 × item level 40%