Ring of Revelation

Legendary Ring

Primary

4 random affixes from 16

Secondary

1 random affix from 5

While standing still, gain +10% Basic Attack Damage every second, stacking up to 20 times.

432

TypeRing
RarityLegendary
HeroesAll
Drop level60+
Sells for432 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryRing2

Ring of Revelation

Legendary

Ring

Legendary power:

While standing still, gain +10% Basic Attack Damage every second, stacking up to 20 times.

How it drops

Loot is rolled a single time per wave upon the death of the final monster, based on that monster's level. Rolling a legendary grants equal weight across every slot that has an eligible base (Back is tuned to 7% of standard slot probability), picking randomly with even weight among valid bases in that slot. Ring of Revelation can be acquired starting at enemy level 60. On Normal, item level runs from 10 × (level − 1) to 10 × level + 9. Nightmare and Inferno fix all enemies at level 70, establishing item level as 700 plus the map level (which is multiplied by 2 on Inferno).

Possible affixes

Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Critical Hit Chance Primary1.1% – 1.5%3.3% – 4.4%5.4% – 7.4%7.6% – 10.3%
Critical Hit Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Attack Speed Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Max Mana Primary7 – 920 – 2834 – 4648 – 64
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Damage vs Vulnerable Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Physical Damage Primary · Warrior, Hunter, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Fire Damage Primary · Warrior, Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Cold Damage Primary · Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Lightning Damage Primary · Sorcerer, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Poison Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Arcane Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Bonus All Damage Primary5.4% – 7.4%16.3% – 22.1%27.2% – 36.8%38.1% – 51.5%
Life on Hit Secondary3 – 48 – 1114 – 1819 – 26
Life on Kill Secondary8 – 1124 – 3341 – 5557 – 77
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Gold Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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