Copper Band

Common Ring

Primary

1 random affix from 16

228

TypeRing
RarityCommon
HeroesAll
Sells for228 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idCommonRing2

Copper Band

CommonRing

How it drops

Item drops are rolled once every wave as soon as the final foe is downed, using that monster's level. Should a common item drop, all gear slots with valid candidates have an equal drop probability (except Back, which sits at 7% relative weight), followed by an even selection among bases within that slot. Copper Band is eligible starting at enemy level 1. On Normal, item levels range between 10 × (level − 1) and 10 × level + 9; on Nightmare and Inferno, all enemies are fixed at level 70, setting item level to 700 plus map level (doubled on Inferno difficulty).

Possible affixes

Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Critical Hit Chance Primary0.8% – 1.1%2.4% – 3.3%4.1% – 5.5%5.7% – 7.7%
Critical Hit Damage Primary6.1% – 8.3%18.4% – 24.8%30.6% – 41.4%42.8% – 58%
Attack Speed Primary1.5% – 2.1%4.6% – 6.2%7.7% – 10.4%10.7% – 14.5%
Max Mana Primary5 – 715 – 2126 – 3536 – 48
Magic Resist Primary51 – 69153 – 207255 – 345357 – 483
Damage vs Vulnerable Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Physical Damage Primary · Warrior, Hunter, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Cold Damage Primary · Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Poison Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Arcane Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Bonus All Damage Primary4.1% – 5.5%12.2% – 16.6%20.4% – 27.6%28.6% – 38.6%
Life on Hit Secondary2 – 36 – 810 – 1414 – 19
Life on Kill Secondary6 – 818 – 2531 – 4143 – 58
XP Gained Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Item Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Gold Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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