Plain Iron Band

Common Ring

Primary

1 random affix from 16

228

TypeRing
RarityCommon
HeroesAll
Sells for228 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idCommonRing1

Plain Iron Band

CommonRing

How it drops

Each wave produces one loot roll upon the demise of its final monster, using that monster's level. If common tier is rolled, all equipment slots featuring an eligible base share equal odds (Back is 7% as likely as the others), and a base within that slot is chosen evenly. Plain Iron Band enters eligibility at enemy level 1. In Normal difficulty, item levels range between 10 × (level − 1) and 10 × level + 9; under Nightmare and Inferno, all foes are level 70, and item level equals 700 plus the map's level (× 2 on Inferno).

Possible affixes

Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Critical Hit Chance Primary0.8% – 1.1%2.4% – 3.3%4.1% – 5.5%5.7% – 7.7%
Critical Hit Damage Primary6.1% – 8.3%18.4% – 24.8%30.6% – 41.4%42.8% – 58%
Attack Speed Primary1.5% – 2.1%4.6% – 6.2%7.7% – 10.4%10.7% – 14.5%
Max Mana Primary5 – 715 – 2126 – 3536 – 48
Magic Resist Primary51 – 69153 – 207255 – 345357 – 483
Damage vs Vulnerable Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Physical Damage Primary · Warrior, Hunter, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Cold Damage Primary · Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Poison Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Arcane Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Bonus All Damage Primary4.1% – 5.5%12.2% – 16.6%20.4% – 27.6%28.6% – 38.6%
Life on Hit Secondary2 – 36 – 810 – 1414 – 19
Life on Kill Secondary6 – 818 – 2531 – 4143 – 58
XP Gained Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Item Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Gold Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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