Plain Iron Band
Common Ring
Primary
1 random affix from 16
228
Plain Iron Band
How it drops
Each wave produces one loot roll upon the demise of its final monster, using that monster's level. If common tier is rolled, all equipment slots featuring an eligible base share equal odds (Back is 7% as likely as the others), and a base within that slot is chosen evenly. Plain Iron Band enters eligibility at enemy level 1. In Normal difficulty, item levels range between 10 × (level − 1) and 10 × level + 9; under Nightmare and Inferno, all foes are level 70, and item level equals 700 plus the map's level (× 2 on Inferno).
Possible affixes
Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Dexterity Primary · Hunter, Monk only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Intelligence Primary · Sorcerer only | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Critical Hit Chance Primary | 0.8% – 1.1% | 2.4% – 3.3% | 4.1% – 5.5% | 5.7% – 7.7% |
| Critical Hit Damage Primary | 6.1% – 8.3% | 18.4% – 24.8% | 30.6% – 41.4% | 42.8% – 58% |
| Attack Speed Primary | 1.5% – 2.1% | 4.6% – 6.2% | 7.7% – 10.4% | 10.7% – 14.5% |
| Max Mana Primary | 5 – 7 | 15 – 21 | 26 – 35 | 36 – 48 |
| Magic Resist Primary | 51 – 69 | 153 – 207 | 255 – 345 | 357 – 483 |
| Damage vs Vulnerable Primary | 10.2% – 13.8% | 30.6% – 41.4% | 51% – 69% | 71.4% – 96.6% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Fire Damage Primary · Warrior, Sorcerer only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Cold Damage Primary · Sorcerer only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Lightning Damage Primary · Sorcerer, Monk only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Poison Damage Primary · Hunter only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Arcane Damage Primary · Hunter only | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Bonus All Damage Primary | 4.1% – 5.5% | 12.2% – 16.6% | 20.4% – 27.6% | 28.6% – 38.6% |
| Life on Hit Secondary | 2 – 3 | 6 – 8 | 10 – 14 | 14 – 19 |
| Life on Kill Secondary | 6 – 8 | 18 – 25 | 31 – 41 | 43 – 58 |
| XP Gained Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Item Find Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Gold Find Secondary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |