Drakespine Ring
Uncommon Ring
Primary
2 random affixes from 16
296
Drakespine Ring
How it drops
A single equipment roll occurs at the end of each wave once the last enemy perishes, using its level. If uncommon rarity is determined, eligible gear slots are picked with equal weight—with the Back slot adjusted down to 7% relative chance—before an item base is chosen uniformly from that slot. Drakespine Ring is eligible beginning at enemy level 1. The item level formula on Normal is 10 × (level − 1) through 10 × level + 9. Throughout Nightmare and Inferno, all foes are level 70, resulting in an item level of 700 plus the map's level (× 2 on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, picked without duplicates from the pool after excluding stats your hero cannot obtain. The ranges below display the roll formulas for each item level, which can also be tested in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Dexterity Primary · Hunter, Monk only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Intelligence Primary · Sorcerer only | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Critical Hit Chance Primary | 1% – 1.3% | 2.9% – 3.9% | 4.8% – 6.4% | 6.7% – 9% |
| Critical Hit Damage Primary | 7.1% – 9.7% | 21.4% – 29% | 35.7% – 48.3% | 50% – 67.6% |
| Attack Speed Primary | 1.8% – 2.4% | 5.4% – 7.2% | 8.9% – 12.1% | 12.5% – 16.9% |
| Max Mana Primary | 6 – 8 | 18 – 24 | 30 – 40 | 42 – 56 |
| Magic Resist Primary | 60 – 81 | 179 – 241 | 298 – 402 | 416 – 563 |
| Damage vs Vulnerable Primary | 11.9% – 16.1% | 35.7% – 48.3% | 59.5% – 80.5% | 83.3% – 112.7% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Fire Damage Primary · Warrior, Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Cold Damage Primary · Sorcerer only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Lightning Damage Primary · Sorcerer, Monk only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Poison Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Arcane Damage Primary · Hunter only | 9.5% – 12.9% | 28.6% – 38.6% | 47.6% – 64.4% | 66.6% – 90.2% |
| Bonus All Damage Primary | 4.8% – 6.4% | 14.3% – 19.3% | 23.8% – 32.2% | 33.3% – 45.1% |
| Life on Hit Secondary | 2 – 3 | 7 – 10 | 12 – 16 | 17 – 23 |
| Life on Kill Secondary | 7 – 10 | 21 – 29 | 36 – 48 | 50 – 68 |
| XP Gained Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Item Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |
| Gold Find Secondary | 2.4% – 3.2% | 7.1% – 9.7% | 11.9% – 16.1% | 16.7% – 22.5% |