Cryofracture Ring
Legendary Ring
Primary
4 random affixes from 16
Secondary
1 random affix from 5
Frost Strong Attacks apply 1 stack of [Brittle] per hit.
Brittle: Each stack increases critical damage taken by 5%.
Sorcerer
432
Cryofracture Ring
Legendary Ring Sorcerer
How it drops
Loot generates once at the end of each wave as the final enemy dies, rolled using that enemy's level. If a legendary drop is hit, all slots holding an eligible base have equal chances to be chosen, with Back weighted at just 7% compared to the rest, followed by an even roll among available bases in that slot. Cryofracture Ring becomes obtainable at enemy level 60 as a Sorcerer-only drop. Normal mode item levels range from 10 × (level − 1) up to 10 × level + 9. In Nightmare and Inferno, where enemy levels are uniformly 70, items drop at level 700 plus the map level (× 2 on Inferno).
Possible affixes
Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Dexterity Primary · Hunter, Monk only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Intelligence Primary · Sorcerer only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Critical Hit Chance Primary | 1.1% – 1.5% | 3.3% – 4.4% | 5.4% – 7.4% | 7.6% – 10.3% |
| Critical Hit Damage Primary | 8.2% – 11% | 24.5% – 33.1% | 40.8% – 55.2% | 57.1% – 77.3% |
| Attack Speed Primary | 2% – 2.8% | 6.1% – 8.3% | 10.2% – 13.8% | 14.3% – 19.3% |
| Max Mana Primary | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Magic Resist Primary | 68 – 92 | 204 – 276 | 340 – 460 | 476 – 644 |
| Damage vs Vulnerable Primary | 13.6% – 18.4% | 40.8% – 55.2% | 68% – 92% | 95.2% – 128.8% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Fire Damage Primary · Warrior, Sorcerer only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Cold Damage Primary · Sorcerer only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Lightning Damage Primary · Sorcerer, Monk only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Poison Damage Primary · Hunter only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Arcane Damage Primary · Hunter only | 10.9% – 14.7% | 32.6% – 44.2% | 54.4% – 73.6% | 76.2% – 103% |
| Bonus All Damage Primary | 5.4% – 7.4% | 16.3% – 22.1% | 27.2% – 36.8% | 38.1% – 51.5% |
| Life on Hit Secondary | 3 – 4 | 8 – 11 | 14 – 18 | 19 – 26 |
| Life on Kill Secondary | 8 – 11 | 24 – 33 | 41 – 55 | 57 – 77 |
| XP Gained Secondary | 2.7% – 3.7% | 8.2% – 11% | 13.6% – 18.4% | 19% – 25.8% |
| Item Find Secondary | 2.7% – 3.7% | 8.2% – 11% | 13.6% – 18.4% | 19% – 25.8% |
| Gold Find Secondary | 2.7% – 3.7% | 8.2% – 11% | 13.6% – 18.4% | 19% – 25.8% |
Salvage
Gold Ore: 10 + 0.05 × item level always
Earth Essence: 5 + 0.025 × item level always
Soul Shard: 2 + 0.02 × item level 70%