Amber Skull Staff

Legendary Weapon

197–267 DPS

at item level 700, any speed 0.8–1.2

Primary

4 random affixes from 26

Secondary

1 random affix from 3

+100% Critical Damage against [Immobilized] or [Slowed] enemies.

Slowed: --30% Movement speed for 4 seconds.

Warrior, Sorcerer, Monk

432

TypeWeapon (Staff)
RarityLegendary
HeroesWarrior, Sorcerer, Monk
Drop level30+
Sells for432 gold at item level 700
Gem sockets0–3 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryStaff2

Amber Skull Staff

Legendary Weapon Warrior Sorcerer Monk

Legendary power:

+100% Critical Damage against Immobilized or Slowed enemies.

How it drops

When the final enemy of a wave dies, a single loot roll is made using that enemy's level. If legendary rarity is rolled, all slots with eligible bases possess equal probability—save for Back, which has only 7% of the chance—and a specific base is subsequently chosen at an even rate. Amber Skull Staff unlocks at enemy level 30, restricted to Warrior and Sorcerer and Monk. Normal difficulty determines item level using 10 × (level − 1) to 10 × level + 9; in Nightmare and Inferno, enemies are strictly level 70, setting item level to 700 plus the map's level (× 2 on Inferno).

Possible affixes

Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Damage Primary4 – 612 – 1720 – 2829 – 39
Critical Hit Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Attack Speed Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Basic Attack Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Strong Attack Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Special Ability Bonus Damage Primary10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Physical Damage Primary · Warrior, Hunter, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Fire Damage Primary · Warrior, Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Cold Damage Primary · Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Lightning Damage Primary · Sorcerer, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Poison Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Arcane Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Damage vs Healthy Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Injured Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Slowed Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Immobilized Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Elite Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Bleeding Primary · Warrior only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Distant Primary · Sorcerer, Hunter only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Poisoned Primary · Hunter only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Burned Primary · Sorcerer only13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Vulnerable Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Life on Hit Secondary3 – 48 – 1114 – 1819 – 26
Life on Kill Secondary8 – 1124 – 3341 – 5557 – 77
Mana on Kill Secondary1 – 24 – 67 – 910 – 13

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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