Wolf's Hunger

Legendary Necklace

Primary

4 random affixes from 23

Secondary

1 random affix from 4

[Multishot] strikes twice.

Hunter

432

TypeNecklace
RarityLegendary
HeroesHunter
Drop level55+
Sells for432 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryNeck6

Wolf's Hunger

Legendary Necklace Hunter

Legendary power:Multishot strikes twice.

How it drops

Wolf's Hunger drops solely for Hunters and requires an enemy level of at least 55. The game rolls for loot once per wave when the final enemy dies, adopting that enemy's level. Should a legendary drop roll, every eligible gear slot shares equal probability—save for the Back slot, which rolls at 7% of that baseline—after which a specific base is chosen evenly. Normal mode sets item levels from 10 × (level − 1) to 10 × level + 9. Across Nightmare and Inferno, enemies are strictly level 70, providing an item level of 700 plus map level (× 2 on Inferno).

Possible affixes

Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Critical Hit Chance Primary1.1% – 1.5%3.3% – 4.4%5.4% – 7.4%7.6% – 10.3%
Critical Hit Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Attack Speed Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Cooldown Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Basic Attack Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Strong Attack Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Physical Damage Primary · Warrior, Hunter, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Fire Damage Primary · Warrior, Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Cold Damage Primary · Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Lightning Damage Primary · Sorcerer, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Poison Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Arcane Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Damage vs Healthy Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Injured Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Slowed Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Elite Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Vulnerable Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Bonus Armor Primary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Bonus All Damage Primary5.4% – 7.4%16.3% – 22.1%27.2% – 36.8%38.1% – 51.5%
Bonus Move Speed Secondary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Life on Hit Secondary3 – 48 – 1114 – 1819 – 26
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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