Pendant of Vigor

Legendary Necklace

Primary

4 random affixes from 23

Secondary

1 random affix from 4

+75% All Damage while you are Healthy (above 80% HP).

432

TypeNecklace
RarityLegendary
HeroesAll
Drop level55+
Sells for432 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryNeck5

Pendant of Vigor

LegendaryNecklace
Legendary power:+75% All Damage while you are Healthy (above 80% HP).

How it drops

Once the last enemy in a wave is slain, one loot roll occurs based on that monster's level. If legendary rarity is achieved, slots containing eligible bases are picked with equal likelihood (Back is reduced to 7% of the standard rate), followed by an even selection of a base from that slot. Pendant of Vigor enters the item pool at enemy level 55. On Normal difficulty, item levels vary from 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno, every enemy is level 70, establishing item level as 700 plus the map's level (doubled on Inferno).

Possible affixes

Legendary gear rolls with 4 primary affixes and 1 secondary affix, selected without duplicates from the affix pool after excluding stats unavailable to your hero class. The ranges listed below correspond to the roll formula for each item level, which can also be tested using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Critical Hit Chance Primary1.1% – 1.5%3.3% – 4.4%5.4% – 7.4%7.6% – 10.3%
Critical Hit Damage Primary8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Attack Speed Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Cooldown Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Basic Attack Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Strong Attack Damage Primary9.5% – 12.9%28.6% – 38.6%47.6% – 64.4%66.6% – 90.2%
Physical Damage Primary · Warrior, Hunter, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Fire Damage Primary · Warrior, Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Cold Damage Primary · Sorcerer only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Lightning Damage Primary · Sorcerer, Monk only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Poison Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Arcane Damage Primary · Hunter only10.9% – 14.7%32.6% – 44.2%54.4% – 73.6%76.2% – 103%
Damage vs Healthy Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Injured Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Slowed Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Elite Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Damage vs Vulnerable Primary13.6% – 18.4%40.8% – 55.2%68% – 92%95.2% – 128.8%
Bonus Armor Primary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Bonus All Damage Primary5.4% – 7.4%16.3% – 22.1%27.2% – 36.8%38.1% – 51.5%
Bonus Move Speed Secondary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Life on Hit Secondary3 – 48 – 1114 – 1819 – 26
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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