Onyx Teardrop Pendant

Common Necklace

Primary

1 random affix from 23

228

TypeNecklace
RarityCommon
HeroesAll
Sells for228 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idCommonNeck1

Onyx Teardrop Pendant

CommonNecklace

How it drops

Finishing a wave by eliminating its last enemy triggers one loot roll at that creature's level. If the outcome is common, slots containing an eligible base share equal selection probability, except Back which rolls at 7% of that chance; an eligible base is subsequently chosen at random from that slot. Onyx Teardrop Pendant is available from enemy level 1. For Normal difficulty, item levels fall between 10 × (level − 1) and 10 × level + 9. On Nightmare and Inferno, enemies are universally level 70, producing an item level of 700 plus the map's level (× 2 on Inferno).

Possible affixes

Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Critical Hit Chance Primary0.8% – 1.1%2.4% – 3.3%4.1% – 5.5%5.7% – 7.7%
Critical Hit Damage Primary6.1% – 8.3%18.4% – 24.8%30.6% – 41.4%42.8% – 58%
Attack Speed Primary1.5% – 2.1%4.6% – 6.2%7.7% – 10.4%10.7% – 14.5%
Cooldown Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Magic Resist Primary51 – 69153 – 207255 – 345357 – 483
Basic Attack Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Strong Attack Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Physical Damage Primary · Warrior, Hunter, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Cold Damage Primary · Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Poison Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Arcane Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Damage vs Healthy Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Injured Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Slowed Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Elite Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Vulnerable Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Bonus Armor Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Bonus All Damage Primary4.1% – 5.5%12.2% – 16.6%20.4% – 27.6%28.6% – 38.6%
Bonus Move Speed Secondary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Life on Hit Secondary2 – 36 – 810 – 1414 – 19
Item Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
XP Gained Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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