Jade Disciple's Kilt

Rare Pants

Primary

3 random affixes from 11

Secondary

1 random affix from 5

Sorcerer, Monk

280

TypePants
RarityRare
HeroesSorcerer, Monk
Sells for280 gold at item level 700
Gem sockets0–2 (item level 300+)
UpgradableYes, to +12
Internal idRarePant7

Jade Disciple's Kilt

Rare Pants Sorcerer Monk

How it drops

Loot is determined once each wave as the final enemy dies, calculating against that foe's level. Whenever a rare roll occurs, gear slots with valid bases are selected with equal likelihood—barring Back, which possesses only 7% of the typical odds—before picking a base uniformly within that slot. Jade Disciple's Kilt can begin dropping at enemy level 1 and is restricted to Sorcerer and Monk. In Normal mode, item level spans 10 × (level − 1) to 10 × level + 9. On Nightmare and Inferno, every monster is level 70, adjusting item level to 700 plus the map's level (doubled on Inferno).

Possible affixes

Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always64 – 86191 – 259319 – 431446 – 604
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Max Health Primary57 – 78172 – 233287 – 388402 – 543
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Dodge Chance Primary0.6% – 0.9%1.9% – 2.6%3.2% – 4.3%4.5% – 6%
Thorns Primary13 – 1738 – 5264 – 8689 – 121
Bonus Armor Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Bonus Health Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Poison Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Physical Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Life Regeneration Secondary3 – 38 – 1013 – 1718 – 24
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
XP Gained Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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