Greaves of the Stalwart Tonic
Legendary Pants
Primary
4 random affixes from 11
Secondary
1 random affix from 5
Gain 30% Damage Reduction for 5 seconds after consuming Health Potion.
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Greaves of the Stalwart Tonic
Pants
Gain 30% Damage Reduction for 5 seconds after consuming Health Potion.
How to get it 1
0.5%
How it drops
Loot drops once at the conclusion of each wave upon killing the final monster, scaling to that monster's level. Landing on a legendary roll gives each eligible slot equal weight—except for Back, which is only 7% as likely as other slots—with the base item then picked uniformly within the determined slot. Greaves of the Stalwart Tonic is available starting from enemy level 1. On Normal, item level spans 10 × (level − 1) up to 10 × level + 9; on Nightmare and Inferno, monsters are locked at level 70, producing an item level of 700 plus the map's level (which is multiplied by 2 on Inferno).
Possible affixes
Every Legendary piece generates four primary affixes alongside one secondary affix, picked without duplicates from a stat pool that excludes anything unusable by your class; protective gear is also guaranteed to roll Armor as a baseline bonus. The stat intervals listed here reflect the underlying formula tied to item level, which you can experiment with directly using the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 68 – 92 | 204 – 276 | 340 – 460 | 476 – 644 |
| Strength Primary · Warrior only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Dexterity Primary · Hunter, Monk only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Intelligence Primary · Sorcerer only | 7 – 9 | 20 – 28 | 34 – 46 | 48 – 64 |
| Max Health Primary | 61 – 83 | 184 – 248 | 306 – 414 | 428 – 580 |
| Magic Resist Primary | 68 – 92 | 204 – 276 | 340 – 460 | 476 – 644 |
| Dodge Chance Primary | 0.7% – 0.9% | 2% – 2.8% | 3.4% – 4.6% | 4.8% – 6.4% |
| Thorns Primary | 14 – 18 | 41 – 55 | 68 – 92 | 95 – 129 |
| Bonus Armor Primary | 2.7% – 3.7% | 8.2% – 11% | 13.6% – 18.4% | 19% – 25.8% |
| Bonus Health Primary | 2.7% – 3.7% | 8.2% – 11% | 13.6% – 18.4% | 19% – 25.8% |
| Poison Damage Reduction Primary | 1.4% – 1.8% | 4.1% – 5.5% | 6.8% – 9.2% | 9.5% – 12.9% |
| Physical Damage Reduction Primary | 1.4% – 1.8% | 4.1% – 5.5% | 6.8% – 9.2% | 9.5% – 12.9% |
| Life Regeneration Secondary | 3 – 4 | 8 – 11 | 14 – 18 | 19 – 26 |
| Life on Hit Secondary | 3 – 4 | 8 – 11 | 14 – 18 | 19 – 26 |
| Gold Find Secondary | 2.7% – 3.7% | 8.2% – 11% | 13.6% – 18.4% | 19% – 25.8% |
| Item Find Secondary | 2.7% – 3.7% | 8.2% – 11% | 13.6% – 18.4% | 19% – 25.8% |
| XP Gained Secondary | 2.7% – 3.7% | 8.2% – 11% | 13.6% – 18.4% | 19% – 25.8% |
Salvage
Gold Ore: 10 + 0.05 × item level always
Earth Essence: 5 + 0.025 × item level always
Soul Shard: 2 + 0.02 × item level 70%