Ironclad Warboots

Rare Boots

Primary

3 random affixes from 10

Secondary

1 random affix from 5

280

TypeBoots
RarityRare
HeroesAll
Sells for280 gold at item level 700
UpgradableYes, to +12
Internal idRareBoots1

Ironclad Warboots

RareBoots

How it drops

At the conclusion of each wave, the death of the final enemy triggers one loot roll at that creature's level. If the reward rolls as a rare, each slot with an available base has an even chance of selection, though Back items drop at only 7% of the frequency of other slots; a base type is then chosen uniformly. Ironclad Warboots can appear starting at enemy level 1. Normal mode calculates item levels between 10 × (level − 1) and 10 × level + 9. On Nightmare and Inferno, enemies are universally level 70, yielding an item level equal to 700 plus the map level (multiplied by 2 on Inferno).

Possible affixes

Rare gear rolls 3 primary affixes and 1 secondary affix without duplicates from the pool, excluding any stats your class cannot roll; armor pieces additionally receive a guaranteed Armor roll. The values below reflect the formula across each item level, which can be previewed in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always64 – 86191 – 259319 – 431446 – 604
Strength Primary · Warrior only6 – 919 – 2632 – 4345 – 60
Dexterity Primary · Hunter, Monk only6 – 919 – 2632 – 4345 – 60
Intelligence Primary · Sorcerer only6 – 919 – 2632 – 4345 – 60
Max Health Primary57 – 78172 – 233287 – 388402 – 543
Magic Resist Primary64 – 86191 – 259319 – 431446 – 604
Dodge Chance Primary0.6% – 0.9%1.9% – 2.6%3.2% – 4.3%4.5% – 6%
Mana Cost Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Cold Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Fire Damage Reduction Primary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Critical Damage Reduction Primary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Health Potion Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Bonus Move Speed Secondary1.3% – 1.7%3.8% – 5.2%6.4% – 8.6%8.9% – 12.1%
Life on Hit Secondary3 – 38 – 1013 – 1718 – 24
Item Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%
Gold Find Secondary2.6% – 3.4%7.7% – 10.4%12.8% – 17.3%17.9% – 24.2%

Salvage

Iron Ore: 1 + 0.05 × item level always

Gold Ore: 2 + 0.025 × item level always

Soul Shard: 1 + 0.008 × item level 40%

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