Veldak Highlands

Level 52 – 58 on Normal, 7 stage s . Opens after The Crimson Vale 7. Clearing it opens The Defiled Keep 1.

Veldak Highlands 1 Level 52–53

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal52–53510 – 539––
Nightmare70747 – 757+26%+26%
Inferno70799 – 809+52%+52%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Veldak Highlands 2 Level 54

Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:

EnemyItem levelLootGold
Normal54530 – 549––
Nightmare70749 – 759+27%+27%
Inferno70803 – 813+54%+54%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Veldak Highlands 3 Level 55

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal55540 – 559––
Nightmare70750 – 760+27.5%+27.5%
Inferno70805 – 815+55%+55%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Veldak Highlands 4 Level 56 Mini-boss

12 waves . Each wave is one of these groups:

Mini-boss wave

Ice HoundHealthDamage
Normal1,008,109830
Nightmare · level 707,977,3361,695
Inferno · level 7013,675,4342,260
EnemyItem levelLootGold
Normal56550 – 569––
Nightmare70751 – 761+28%+28%
Inferno70807 – 817+56%+56%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Veldak Highlands 5 Level 57

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal57560 – 579––
Nightmare70752 – 762+28.5%+28.5%
Inferno70809 – 819+57%+57%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Veldak Highlands 6 Level 58

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal58570 – 589––
Nightmare70753 – 763+29%+29%
Inferno70811 – 821+58%+58%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Veldak Highlands 7 Level 58 Boss

10 waves . Each wave is one of these groups:

Boss wave

Frost DragonHealthDamageSoul Shards
Normal1,391,0491,1455
Nightmare · level 708,397,1962,54210
Inferno · level 7014,395,1933,39014
EnemyItem levelLootGold
Normal58570 – 589––
Nightmare70753 – 763+29%+29%
Inferno70811 – 821+58%+58%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Entry cost