Veldak Highlands
Level 52 – 58 on Normal, 7 stage s . Opens after The Crimson Vale 7. Clearing it opens The Defiled Keep 1.
Veldak Highlands 1 Level 52–53
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 52–53 | 510 – 539 | – | – |
| Nightmare | 70 | 747 – 757 | +26% | +26% |
| Inferno | 70 | 799 – 809 | +52% | +52% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Veldak Highlands 2 Level 54
Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 54 | 530 – 549 | – | – |
| Nightmare | 70 | 749 – 759 | +27% | +27% |
| Inferno | 70 | 803 – 813 | +54% | +54% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Veldak Highlands 3 Level 55
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 55 | 540 – 559 | – | – |
| Nightmare | 70 | 750 – 760 | +27.5% | +27.5% |
| Inferno | 70 | 805 – 815 | +55% | +55% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Veldak Highlands 4 Level 56 Mini-boss
12 waves . Each wave is one of these groups:
Mini-boss wave
| Ice Hound | Health | Damage |
|---|---|---|
| Normal | 1,008,109 | 830 |
| Nightmare · level 70 | 7,977,336 | 1,695 |
| Inferno · level 70 | 13,675,434 | 2,260 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 56 | 550 – 569 | – | – |
| Nightmare | 70 | 751 – 761 | +28% | +28% |
| Inferno | 70 | 807 – 817 | +56% | +56% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Veldak Highlands 5 Level 57
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 57 | 560 – 579 | – | – |
| Nightmare | 70 | 752 – 762 | +28.5% | +28.5% |
| Inferno | 70 | 809 – 819 | +57% | +57% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Veldak Highlands 6 Level 58
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 58 | 570 – 589 | – | – |
| Nightmare | 70 | 753 – 763 | +29% | +29% |
| Inferno | 70 | 811 – 821 | +58% | +58% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Veldak Highlands 7 Level 58 Boss
10 waves . Each wave is one of these groups:
Boss wave
| Frost Dragon | Health | Damage | Soul Shards |
|---|---|---|---|
| Normal | 1,391,049 | 1,145 | 5 |
| Nightmare · level 70 | 8,397,196 | 2,542 | 10 |
| Inferno · level 70 | 14,395,193 | 3,390 | 14 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 58 | 570 – 589 | – | – |
| Nightmare | 70 | 753 – 763 | +29% | +29% |
| Inferno | 70 | 811 – 821 | +58% | +58% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Entry cost