The Cinder Crown

Level 65 – 70 on Normal, 7 stage s . Opens after The Defiled Keep 7.

The Cinder Crown 1 Level 65

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal65640 – 659––
Nightmare70760 – 770+32.5%+32.5%
Inferno70825 – 835+65%+65%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Cinder Crown 2 Level 66

Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:

EnemyItem levelLootGold
Normal66650 – 669––
Nightmare70761 – 771+33%+33%
Inferno70827 – 837+66%+66%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Cinder Crown 3 Level 67

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal67660 – 679––
Nightmare70762 – 772+33.5%+33.5%
Inferno70829 – 839+67%+67%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Cinder Crown 4 Level 68 Mini-boss

12 waves . Each wave is one of these groups:

Mini-boss wave

EmberfangHealthDamage
Normal2,135,2781,775
Nightmare · level 709,796,7292,881
Inferno · level 7016,794,3923,842
EnemyItem levelLootGold
Normal68670 – 689––
Nightmare70763 – 773+34%+34%
Inferno70831 – 841+68%+68%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Cinder Crown 5 Level 69

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal69680 – 699––
Nightmare70764 – 774+34.5%+34.5%
Inferno70833 – 843+69%+69%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Cinder Crown 6 Level 70

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal70690 – 709––
Nightmare70765 – 775+35%+35%
Inferno70835 – 845+70%+70%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Cinder Crown 7 Level 70 Boss

10 waves . Each wave is one of these groups:

Boss wave

Lord of the CinderHealthDamageSoul Shards
Normal3,998,6642,1977
Nightmare · level 7015,394,8603,22010
Inferno · level 7026,391,1884,29414
EnemyItem levelLootGold
Normal70690 – 709––
Nightmare70765 – 775+35%+35%
Inferno70835 – 845+70%+70%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Entry cost