Kings Woods South

Level 20 – 28 on Normal, 7 stage s . Opens after Spire Hill Crypt Lower 3. Clearing it opens Tazan Wastes 1.

Kings Woods South 1 Level 20–21

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal20–21190 – 219––
Nightmare70715 – 725+10%+10%
Inferno70735 – 745+20%+20%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods South 2 Level 22–23

Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:

EnemyItem levelLootGold
Normal22–23210 – 239––
Nightmare70717 – 727+11%+11%
Inferno70739 – 749+22%+22%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods South 3 Level 24

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal24230 – 249––
Nightmare70719 – 729+12%+12%
Inferno70743 – 753+24%+24%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods South 4 Level 25 Mini-boss

12 waves . Each wave is one of these groups:

Mini-boss wave

Venom QueenHealthDamage
Normal60,714236
Nightmare · level 705,598,1302,034
Inferno · level 709,596,7952,712
EnemyItem levelLootGold
Normal25240 – 259––
Nightmare70720 – 730+12.5%+12.5%
Inferno70745 – 755+25%+25%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods South 5 Level 26

Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:

EnemyItem levelLootGold
Normal26250 – 269––
Nightmare70721 – 731+13%+13%
Inferno70747 – 757+26%+26%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods South 6 Level 27

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal27260 – 279––
Nightmare70722 – 732+13.5%+13.5%
Inferno70749 – 759+27%+27%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods South 7 Level 28 Boss

10 waves . Each wave is one of these groups:

Boss wave

Ancient Oak TreantHealthDamageSoul Shards
Normal127,9493932
Nightmare · level 708,397,1962,54210
Inferno · level 7014,395,1933,39014
EnemyItem levelLootGold
Normal28270 – 289––
Nightmare70723 – 733+14%+14%
Inferno70751 – 761+28%+28%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Entry cost