Phantom Mask

Legendary Helm

Primary

4 random affixes from 11

Secondary

1 random affix from 5

Gain +100% Arcane Damage and +100% Poison Damage while [Phantom Form] is active.

Hunter

333

TypeHelm
RarityLegendary
HeroesHunter
Drop level40+
Sells for333 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idLegendaryHelm5

Phantom Mask

Legendary Helm Hunter

Legendary power:

Gain +100% Arcane Damage and +100% Poison Damage while Phantom Form is active.

How it drops

When a wave ends with its final enemy's death, loot is rolled once using that monster's level. If this roll yields a legendary item, each valid equipment slot has an equal drop rate (with Back receiving 7% the chance of other slots), after which an eligible base is chosen uniformly. Phantom Mask begins appearing from enemy level 40 onward and drops exclusively for Hunter. Item level on Normal spans 10 × (level − 1) to 10 × level + 9; Nightmare and Inferno set enemy levels to 70, yielding an item level of 700 plus map level (doubled on Inferno).

Possible affixes

Every Legendary piece generates four primary affixes alongside one secondary affix, picked without duplicates from a stat pool that excludes anything unusable by your class; protective gear is also guaranteed to roll Armor as a baseline bonus. The stat intervals listed here reflect the underlying formula tied to item level, which you can experiment with directly using the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always68 – 92204 – 276340 – 460476 – 644
Strength Primary · Warrior only7 – 920 – 2834 – 4648 – 64
Dexterity Primary · Hunter, Monk only7 – 920 – 2834 – 4648 – 64
Intelligence Primary · Sorcerer only7 – 920 – 2834 – 4648 – 64
Max Health Primary61 – 83184 – 248306 – 414428 – 580
Max Mana Primary7 – 920 – 2834 – 4648 – 64
Cooldown Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Magic Resist Primary68 – 92204 – 276340 – 460476 – 644
Dodge Chance Primary0.7% – 0.9%2% – 2.8%3.4% – 4.6%4.8% – 6.4%
Bonus Armor Primary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Lightning Damage Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Arcane Damage Reduction Primary1.4% – 1.8%4.1% – 5.5%6.8% – 9.2%9.5% – 12.9%
Life Regeneration Secondary3 – 48 – 1114 – 1819 – 26
Item Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Gold Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
Health Potion Find Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%
XP Gained Secondary2.7% – 3.7%8.2% – 11%13.6% – 18.4%19% – 25.8%

Salvage

Gold Ore: 10 + 0.05 × item level always

Earth Essence: 5 + 0.025 × item level always

Soul Shard: 2 + 0.02 × item level 70%

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