The blacksmith upgrades gear to + 12 . Success chances by target level: +1 100%, +2 100%, +3 100%, +4 100%, +5 75%, +6 50%, +7 40%, +8 30%, +9 20%, +10 10%, +11 100%, +12 100% . Gold is item level × 4 × the target level squared (doubled for ancients), and the materials scale with the square too. The blacksmith panel takes a freshly rolled item of your choice and upgrades it at the real odds, showing which stats each level raises. The upgrading guide covers when it is worth it.
Rarity
Slot
Ancient (double gold)
Item level
From
To
+0 to +12, step by step
| Step | Chance | Gold per try | Materials per try | Tries for 90% |
|---|---|---|---|---|
| + 0 → + 1 | 100% | 2,800 | 1 | |
| + 1 → + 2 | 100% | 11,200 | 1 | |
| + 2 → + 3 | 100% | 25,200 | 1 | |
| + 3 → + 4 | 100% | 44,800 | 1 | |
| + 4 → + 5 | 75% | 70,000 | 2 | |
| + 5 → + 6 | 50% | 100,800 | 4 | |
| + 6 → + 7 | 40% | 137,200 | 5 | |
| + 7 → + 8 | 30% | 179,200 | 7 | |
| + 8 → + 9 | 20% | 226,800 | 11 | |
| + 9 → + 10 | 10% | 280,000 | 22 | |
| + 10 → + 11 | 100% | 2,000,000 | 1 | |
| + 11 → + 12 | 100% | 4,000,000 | 1 |
A failed attempt still spends the gold and materials but never lowers the item's level.
Success: 100%
Next Level (+1):
Recipe
Upgrade
2,800
x 3
x 2
x 1
Expected total
11,253,267
On average, counting the failed tries: each step's cost divided by its success chance.
Stats at +12
Upgrading gear through +10 distributes a 5% bonus based on rolled values across two modifiers at a time in sequence, beginning with implicits; reaching +11 and +12 subsequently grants +5% to all modifiers across the board.
Adding a socket
Each extra socket, up to 3 , costs 280,000 gold and always works: