Enemy scaling
Every enemy has a base health and damage that grow with its level, then get multiplied by the difficulty (Nightmare ×3.5 health and ×1.35 damage, Inferno ×6 and ×1.8) and by 3 and 1.5 if the wave is elite. Eight enemies also switch to tougher base values above Normal. Rift enemies use their size instead of their own stats; see the Mythic Rift page.
Enemy
Difficulty
Elite (×3 health, ×1.5 damage)
Enemy level
Your level
Your XP gain, %
Your armor
Ancient Oak Treant by level
| Level | Health | Damage | Health × | Damage × |
|---|---|---|---|---|
| 1 | 6,000 | 30 | 1.00 | 1.00 |
| 10 | 16,638 | 71 | 2.77 | 2.36 |
| 20 | 51,676 | 183 | 8.61 | 6.12 |
| 30 | 160,499 | 476 | 26.75 | 15.86 |
| 40 | 346,506 | 704 | 57.75 | 23.48 |
| 50 | 748,081 | 1,043 | 124.68 | 34.76 |
| 60 | 1,339,700 | 1,401 | 223.28 | 46.71 |
| 70 | 2,399,198 | 1,883 | 399.87 | 62.78 |
Under Normal difficulty, maximum Health scales upward by 12% per level through level 30, 8% per level up to 50, and 6% per level through 70; Damage scales at rates of 10%, 4%, and 3% across those respective level brackets.
Ancient Oak Treant, Normal
Health160,499
Damage per hit476
Enemy level30
XP per kill1 6 or more levels below you: the minimum 1 XP