Sundara Lands Qinghe Boss Guide - Locations

TheGamesEdgeDecember 9, 20252 min read

Sundara Lands presents a rich roster of bosses, each woven into the fabric of the Qinghe region’s sprawling narrative. Taking these foes on is often essential not only for story progression but for unlocking talents and gathering vital resources, making these battles critical milestones. Understanding where to find these bosses and how to approach their unique challenges can save hours of aimless searching and trial-and-error frustration.

Beyond campaign encounters, many bosses roam freely, giving you the freedom to engage whenever you’re ready. Their difficulty scales with the level recommendations, so they provide a good benchmark for your current capabilities. There are also Challenge Fights—high-stakes battles designed as skill checks for players craving tougher encounters. These aren’t mandatory but offer rewarding achievements and bragging rights.

Locating and defeating these world bosses in Sundara Lands' Qinghe area can be daunting, especially if you aren’t familiar with their attack patterns or whereabouts. Knowing their precise locations and how to counter their movesets can turn potentially frustrating fights into manageable or even rewarding experiences.

All Bosses’ Location and How to Beat Them in Sundara Lands – Qinghe

Puppeteer – Curtaincall

Location

The Puppeteer, one of the more visually striking World Bosses, rests on a modest island at the northwestern edge of Sundara Land within Qinghe. This isolated spot offers an arena-like setting perfect for the intense duel you’re about to face.

Martial Arts

  • Infernal Twinblades
  • Nameless Spear
  • Thundercry Blade

Mystic Arts

  • Cloud Steps
  • Meridian Touch
  • Flaming Meteor

Best Companion

Elder Gongsun is indispensable in this fight thanks to his stagger and knockdown abilities. Bringing him along lets you control the battlefield by stunning the Puppeteer, providing crucial openings for burst damage while you heal or reposition.

Movesets

Phase 1

  • Glaive Lunge: A swift forward thrust with the glaive that’s punishable if you parry or dodge with perfect timing.
  • Triple Spiral Slash: Three consecutive horizontal swings while spinning, a sequence vulnerable to parries and dodges.
  • Double Sweep: Two wide sweeps in quick succession, designed to keep you on your toes but avoidable or blockable.
  • Descending Strike: A leap followed by a downward slash; precise timing in parrying or dodging turns this to your advantage.
  • Spinning Glaive Throw: The Puppeteer tosses its spinning weapon and catches it; this projectile can be countered with a parry or sidestepped.
  • Fourfold Combo: A rapid combination hitting left, right, then a double sweep, all carefully dodgeable or parryable with practice.
  • Falling Puppet Slam: A charged slam with red aura—if parried, triggers a powerful counterattack opportunity; dodge otherwise.

Phase 2

  • Puppet Thrust: A golden-glow thrust that cannot be parried and must be dodged to avoid heavy damage.
  • Double Glaive Lunge: Two rapid lunges; timing your parry or dodge is key to minimizing harm.
  • Winding Glaive Slam: A red-glow charged slam hitting twice; perfect parry opens a counterattack, or simply dodge if unsure.

Rewards

  • Echo Jade x20
  • Qinghe Exploration x50
  • Character EXP x8000
  • Coin x8000
  • Banner of Resolve x1
  • Inner Way Note: Custom Chest x5
  • Medicinal Tales x3

Tips

  • Mastering parries in Phase 1 sets you up for an easier fight overall.
  • Distinguish between the Puppeteer Shadow, which you can parry, and Puppet Soldiers, which you should dodge.

Sleeping Daoist

Location

Found between two Waypoints in the heart of Jadebrook Mountain, this World Boss roams a central location in Qinghe that players often pass through.

Mystic Arts

  • Cloud Steps

Infernal Arts

  • Evening Snow

Best Companion

Yi Dao excels against the Sleeping Daoist by providing much-needed healing and staggering control, crucial for surviving longer engagements. He shines in fights where maintaining distance and managing your health are priorities.

Movesets

Phase 1

  • Triple Stomp: A sequence of three jumps finishing with a stomp, all parryable and dodgeable with skill.
  • Tailwind Combo: A barrage of wind attacks finishing with a tail swipe that, if perfectly parried, allows counters.
  • Fart Blaster: A quirky move launching dung heaps then sweeping; timing your parry and dodge is vital.
  • Horseplay Combo: Lunges and punches finished with a horse kick, all parryable and dodgeable.
  • Double Tailwhip: Long-range hair whips attacking twice, requiring precise timing to evade or parry.
  • Golden Donkey Kick: A powerful non-parryable horse kick that must be dodged.
  • Charged Headbutt: A red-glow quick headbutt perfect for counterattacks if parried.
  • Rock Throw: Throws six rocks consecutively; parry or dodge each to avoid damage.

Phase 2

  • Heavenly Wind Combo: A series of wind projectiles and a charging hair sweep; the last hit cannot be parried and must be dodged.
  • Overgrowth Slam: A high jump followed by a ground stomp surrounded by roots; this can be parried or dodged.