When Bond and Greenway slip into Webb's business tower in 007: First Light's Knightfall mission, tension tightens with every silent step. The mission is notorious for demanding prolonged stealth and precise execution, making it one of the game's toughest segments. Navigating through long, unnoticed passages and uncovering secret challenges means players are constantly tested to sharpen their spy skills right when it counts.
Every Knightfall Challenge in 007: First Light
Within Knightfall, 25 distinct challenges await, mostly focused on stealth and tactical movement. Each one pushes you to carefully navigate environments without detection or to execute complex objectives that test your attention to detail. Below, you’ll find a breakdown of every challenge to keep track as you push through this demanding chapter.
| Challenge Name | Description |
|---|---|
| Completionist | Complete all Knightfall Challenges |
| Pacifist: Knightfall | Complete “Discretion advised” and “IT specialist.” |
| Ghost: Knightfall | Complete “Hand of God” and “Underdressed.” |
| Assault: Knightfall | Complete “Server Crash”, “All the time in the world”, and “Makeover”. |
| Exclusive Access | Obtain Roger Finch’s keycard. |
| High Ground | Take the vent to open the door for Greenway on the executive 2nd floor. |
| Tactical Pause | Complete all personal conversations with Greenway. |
| Discretion Advised | Get through the executive 2nd floor meeting room area without alerting or taking out anyone. |
| Hand of God | Take down everyone in the executive 2nd-floor meeting room area without getting spotted. |
| Makeover | Smash four security guards into the meeting room windows. |
| Blackball | Challenge Greenway to a game of pool. |
| Crackerjack | Open the safe in the first try. |
| Epic Fail | Fail the safe code seven times in a row. |
| All the Time in the World | Take out all the guards during the run to the Perch. |
| After Hours | Enter the data center wearing a disguise. |
| Underdressed | Get up to the data center without getting spotted. |
| IT Specialist | Activate all the servers for Greenway without alerting anyone. |
| Service Update | Take down eight guards in the data center, hack the three servers, and return to Greenway without alerting anyone. |
| Server Crash | Fight ten security guards in the data center. |
| Closing Time | Close four metallic window shutters. |
| Blast of Air | Overcharge the vents to push four guards over the railings. |
| Gun Nut | Use four different firearms during the escape from the Perch. |
| Mightier Than the Sword | Destroy three structural elements with the missile pen. |
| Moving Target | Take out every guard in the cargo check room without taking damage. |
If a particular challenge proves tricky, detailed walkthroughs follow, breaking down exactly how to tackle each one with precision and stealth.
Exclusive Access kicks off by tracking down Roger Finch’s keycard early in the mission. Instead of simply following the route, head to a high ledge Greenway helps you reach near the start, then drop down onto a ledge to find a window leading into a side office.
The first challenge of the chapter will require us to find and use Roger Finch’s keycard near the beginning of the chapter. Near the beginning of the chapter, Greenway will give you a boost in order to reach a high area. This is where our search for the key card will begin.
Inside the office, vault over the ledge to enter a restroom. You won’t be able to access the stall where Finch is located, but you can break into the adjacent out-of-order stall. Behind that door lies the keycard you need, waiting to be grabbed.
This spot is a subtle detour, but grabbing the keycard early is crucial to clearing many upcoming challenges without alerting guards prematurely.
High Ground sends you through a restroom area differently than expected. Instead of following Greenway through the hole in the wall, slip into the maintenance room to the right. Use your laser bracelet to unlock a vent cover and crawl through the ventilation shaft. The challenge completes as you exit the vent successfully, rewarding your cleverness in navigation.
During the next section of the chapter, Greenway will enter a restroom and heavily encourage you to progress via the missing wall panel here. However, instead of doing that we’re going to enter the maintenance room on our right and use our laser bracelet to open the vent and crawl through it. The challenge will clear after Bond exits the vent.
Tactical Pause is one of the more straightforward challenges, achieved by engaging in all personal dialogue options with Greenway early in the chapter. This enriches the story while ticking off a challenge simultaneously.
Near the start of the chapter, Greenway will stop to have a conversation with you. Simply select every dialogue option during this conversation to complete this challenge.
Discretion Advised tests your stealth mastery. You must pass through the executive 2nd floor meeting room area without alerting or harming a single enemy. It’s tricky since you’ll have to bluff a guard to get past, but this isn’t considered spotted. Follow these steps for success: Immediately after vaulting over the wall, bluff the first guard; it won’t trigger the alarm. Cautiously sneak into the adjacent room. Hack the air conditioner to create a smoke screen, then slip into the vent on the room’s right side. Using your phone dart, quickly take down the guard in the next room – it doesn’t count as harm – and sneak out before he recovers. Executing these moves lets you glide through undetected in one of the most intense stealth tests of Knightfall.
It’s time for our first stealth section of the chapter! Getting through this area without harming or alerting anyone can be a bit tricky and cannot be done without bluffing at least once. Follow this step by step guide to complete the challenge.
1. Vault over the wall and immediately bluff to the guard. This is unavoidable, but bluffing to him will not count as being spotted.
2. Sneak your way over to the adjacent room
3. Hack the air conditioner to create a smoke screen and then sneak into the vent on the right side of the room
4. In the next room, shoot the guard with your phone dart (This doesn’t count as harming him) and then quickly sneak over to the exit before he recovers. You have now successfully sneaked through the area without being spotted or harming any guards
The Hand of God challenge flips Discretion Advised on its head: it demands you take out every guard in that meeting room without being spotted. Unlocking the method to pass the room unseen as covered before helps you prepare for this brutal takedown sequence.
This challenge requires us to get through the meeting room unseen, I already detailed how to do that in the “Discretion Advised” section.
Makeover involves physically throwing four guards through the meeting room’s glass windows. The glass takes multiple hits to break, so be ready to dodge and counterattack while grabbing enemies one by one. It’s a chaotic but satisfying way to clear this challenge.
For this challenge we’ll need to throw four guards through the various glass windows in the meeting room. It’ll take two or three throws to break the glass so get ready to dodge a lot of attacks while you grab and throw enemies in this room.
Blackball
Blackball is a lighthearted moment. Before the first stealth segment, spot a door you can hack to your left. Open it and challenge Greenway to a game of pool. Although he refuses, this interaction fills another challenge slot.
Crackerjack
Crackerjack demands precision cracking of a safe in Webb’s office on your very first try. The winning combination is 1493. Using it saves time and avoids triggering lockout penalties, letting you access important loot immediately.
Epic Fail
Conversely, Epic Fail plays into failure — input the wrong safe combination seven consecutive times to complete this ironic challenge. It’s amusing but counters the previous Crackerjack requirement.
All the Time in the World
All the Time in the World forces you to rethink your strategy on the “Escape the Penthouse” segment. Instead of sneaking past the eleven enemies in your way, you must take them all down and still manage to escape within three minutes. The game grants enough time to manage this if you move decisively and plan your attacks wisely.
This might sound intimidating, but the game gives you more than enough time to beat up all of these mooks.
After Hours
After Hours requires a disguise to enter the data center undetected. Listen closely to two hallway employees gossiping about a cleaning robot that swallowed a locker key. Press the garbage disposal button nearby to lure the robot, but note it won’t leave the key readily accessible—it’ll be dropped into an adjacent room.
To retrieve the key, sneak into the disposal area carefully. Since you’ll be trespassing, lure the first guard away by hacking a charging station behind him, then distract the second guard by activating a nearby trashcan. With both guards looking away, grab the locker key from the disposal container.
Once you have the key, enter the locker room and change into the scientist disguise. Wear it to walk past security smoothly, ensuring you meet up with Greenway in the data center to trigger the challenge completion.
Now that we have the key, we just need to walk into the locker room and grab the disguise. While wearing this, you can walk right on by lady at the entrance of the area. The challenge will clear when you meetup with Greenway while wearing this disguise.