Hollow Knight: Silksong thrives on its challenging encounters, and knowing exactly how much damage you deal or receive can shift the tide of battle drastically. Understanding enemy health pools and the damage output of your Needle and skills isn't just a nice-to-have—it’s essential if you want to make smart, efficient choices in combat. This knowledge saves time, improves survivability, and helps you plan your upgrades effectively.
The game features an extensive roster of 346 enemies, each with their own health stats and locations. This comprehensive list mirrors the order you'll see in the Hunter's Journal, covering everything from minor foes to formidable bosses. Tracking enemy health lets you anticipate how many hits or skill strikes are necessary to take them down, which is crucial for timing and resource management.
If you want to get deeper into numbers or discuss combat tactics, communities and forums are great places to share insights. Connecting with other players who dissect these stats can expose strategies that aren't immediately obvious during regular gameplay.
Upgrade Damage Values List
Hollow Knight: Silksong retains the upgrade system from the original, with Needle upgrades enhancing your base damage. Each level provides a consistent increase, so knowing these values lets you calculate your hits precisely.
- Level 0: 5 damage (Needle)
- Level 1: 9 damage (Sharpened Needle)
- Level 2: 13 damage (Shining Needle)
- Level 3: 17 damage (Hivesteel Needle)
- Level 4: 21 damage (Pale Steel Needle)
All Skills and Techniques Damage Values
Skills in Silksong scale directly with your Needle’s base damage, multiplying your offensive output significantly when used. Knowing their damage multiplicators helps you decide when to rely on standard strikes versus skill use for burst damage.
Skills:
- Clawline (Harpoon) — Executes 3 hits at approximately 0.45 times the base damage each, totaling around 135% damage. For example, if your base Needle damage is 5, expect 2 damage per hit and 6 total; if it’s 21, expect 10 per hit and 30 total.
- Needle Strike (Hold Attack) — Delivers 5 hits each dealing 0.6 times base damage, for an overall 300% damage. At base 5 damage, each hit does 3 damage (15 total), and at base 21, 13 damage per hit (65 total).
Techniques:
- Silkspear — Deals 3 times your base Needle damage, amounting to 300% damage overall (e.g., 15 damage at base 5).
- Thread Storm — One tap releases 5 hits each dealing 0.66 times base damage; repeated taps add another 5 hits at 0.33 times base damage. This can total up to 600% damage (e.g., 20 damage if 5 hits connect and 30 damage if 10 hits connect at base 5 damage).
- Cross Stitch — Parrying triggers 4 counterattack hits, each dealing 0.6 times base damage, for a total of 240% damage (e.g., 12 damage at base 5).
- Sharpdart — Inflicts double base damage on initial hit plus 3 delayed hits at 0.25 times base damage each, totaling 275% damage (e.g., 10 upfront plus 6 delayed damage at base 5).
- Rune Rage — Delivers fixed damage independent of base damage: 61 on first hit, then 30 and 20 on subsequent hits.
- Pale Nails — Throws 3 nails dealing base damage each, summing up to 300% damage if all connect (e.g., 15 total at base 5).
All Tools Damage Values
While this overview covers Needles and skills, there's a separate detailed list just for tools that deal damage or support offensive tactics. Tools often add layers to your combat strategy and can be decisive in tough fights.
Hollow Knight: Silksong – All Red Tools (Damage Values, Best Ones, Locations)
All Enemies Health Values
The enemy health stats are organized exactly as seen in the Hunter’s Journal, including both regular enemies and bosses. This allows you to access quick reference stats in the heat of battle or while planning your next challenge. Bosses are also listed separately for more focused study.
It’s important to note that most enemies possess damage reduction stats to prevent Needle upgrades from trivializing fights. This reduces the efficacy of higher upgrade levels somewhat, meaning enemies don’t always fall in as few hits as raw damage numbers might suggest. Anticipate a slight adjustment in how you approach upgraded damage versus enemy toughness.

